SDK.ts 6.2 KB

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  1. import LocalData from "../Template/LocalData";
  2. import { WechatManager } from "./WXSDK";
  3. //sdk管理器
  4. const { ccclass, property } = cc._decorator;
  5. @ccclass
  6. export default class Sdk {
  7. private static instance: Sdk;
  8. public static getInstance(): Sdk {
  9. if (!Sdk.instance) {
  10. Sdk.instance = new Sdk();
  11. }
  12. return Sdk.instance;
  13. }
  14. inviteID: string = null;
  15. Login(Cb: Function) {
  16. switch (cc.sys.platform) {
  17. case cc.sys.WECHAT_GAME:
  18. WechatManager.instance.Login(Cb);
  19. break;
  20. case cc.sys.BYTEDANCE_GAME:
  21. break;
  22. default:
  23. break;
  24. }
  25. }
  26. getUserInfo(btnNode: cc.Node, succeed: Function, fail: Function) {
  27. switch (cc.sys.platform) {
  28. case cc.sys.WECHAT_GAME:
  29. WechatManager.instance.initAutoSetting((res: wx.types.UserInfo) => {
  30. //succeed
  31. succeed?.(res)
  32. }, () => {
  33. //fail
  34. fail?.()
  35. }, btnNode)
  36. // WechatManager.instance.Login();
  37. break;
  38. case cc.sys.BYTEDANCE_GAME:
  39. break;
  40. default:
  41. fail?.()
  42. break;
  43. }
  44. }
  45. getLaunchOptions() {
  46. switch (cc.sys.platform) {
  47. case cc.sys.WECHAT_GAME:
  48. if (wx.getLaunchOptionsSync().query.inviteID) {
  49. Sdk.getInstance().inviteID = wx.getLaunchOptionsSync().query.inviteID
  50. console.error('收到邀请ID' + Sdk.getInstance().inviteID);
  51. }
  52. break;
  53. case cc.sys.BYTEDANCE_GAME:
  54. break;
  55. default:
  56. break;
  57. }
  58. }
  59. //震动
  60. Vibrate(type: VibrateType, a: wx.types.Callbacks) {
  61. if (!LocalData.getInstance().getVibrate()) {
  62. return
  63. }
  64. switch (cc.sys.platform) {
  65. case cc.sys.WECHAT_GAME:
  66. WechatManager.instance.vibrate(type, a);
  67. break;
  68. case cc.sys.BYTEDANCE_GAME:
  69. break;
  70. default:
  71. break;
  72. }
  73. }
  74. //分享
  75. Share() {
  76. switch (cc.sys.platform) {
  77. case cc.sys.WECHAT_GAME:
  78. WechatManager.instance.share();
  79. break;
  80. case cc.sys.BYTEDANCE_GAME:
  81. break;
  82. default:
  83. console.log('邀请了一次');//DressUp
  84. break;
  85. }
  86. }
  87. postMessage(res) {
  88. switch (cc.sys.platform) {
  89. case cc.sys.WECHAT_GAME:
  90. wx.getOpenDataContext().postMessage(res)
  91. break;
  92. case cc.sys.BYTEDANCE_GAME:
  93. break;
  94. default:
  95. console.log('postMessage了一次');
  96. break;
  97. }
  98. }
  99. /**
  100. *
  101. * @param _value1 上班次数
  102. * @param _value2 职位等级
  103. */
  104. Setkey(_value1: string, _value2: string) {
  105. switch (cc.sys.platform) {
  106. case cc.sys.WECHAT_GAME:
  107. WechatManager.instance.uploadUserData(_value1, _value2)
  108. break;
  109. case cc.sys.BYTEDANCE_GAME:
  110. break;
  111. default:
  112. console.log('Setkey');//DressUp
  113. break;
  114. }
  115. }
  116. setOpenID(_value1: string) {
  117. switch (cc.sys.platform) {
  118. case cc.sys.WECHAT_GAME:
  119. WechatManager.instance.OpenId = _value1
  120. break;
  121. case cc.sys.BYTEDANCE_GAME:
  122. break;
  123. default:
  124. console.log('SetOpenId');//DressUp
  125. break;
  126. }
  127. }
  128. getOpenID() {
  129. switch (cc.sys.platform) {
  130. case cc.sys.WECHAT_GAME:
  131. return WechatManager.instance.OpenId
  132. case cc.sys.BYTEDANCE_GAME:
  133. break;
  134. default:
  135. console.log('SetOpenId');//DressUp
  136. break;
  137. }
  138. return null
  139. }
  140. ShouQuan() {
  141. switch (cc.sys.platform) {
  142. case cc.sys.WECHAT_GAME:
  143. break;
  144. case cc.sys.BYTEDANCE_GAME:
  145. break;
  146. default:
  147. console.log('ShouQuan');//DressUp
  148. break;
  149. }
  150. }
  151. getFuzzyLocation() {
  152. return new Promise((resolve, reject) => {
  153. switch (cc.sys.platform) {
  154. case cc.sys.WECHAT_GAME:
  155. wx.getFuzzyLocation({
  156. type: 'wgs84',
  157. success: (res) => {
  158. const latitude = res.latitude
  159. const longitude = res.longitude
  160. // console.error('模糊定位');
  161. // console.error(res);
  162. // console.error(latitude);
  163. // console.error(longitude);
  164. let result = {
  165. latitude: latitude,
  166. longitude: longitude,
  167. OK: true,
  168. }
  169. resolve(result);
  170. },
  171. fail: (res) => {
  172. console.error('模糊定位失败');
  173. // console.error(res);
  174. let result = {
  175. latitude: 0,
  176. longitude: 0,
  177. OK: false,
  178. }
  179. resolve(result);
  180. }, complete: (res) => {
  181. console.error('模糊定位完成');
  182. },
  183. })
  184. break;
  185. case cc.sys.BYTEDANCE_GAME:
  186. break;
  187. default:
  188. console.log('ShouQuan');//DressUp
  189. break;
  190. }
  191. })
  192. }
  193. }
  194. //震动类型
  195. export enum VibrateType {
  196. Short = 0,
  197. Long = 1,
  198. }
  199. //震动类型
  200. export enum uploadType {
  201. 上班次数 = 'Count',
  202. 职位等级 = 'Level',
  203. }