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- // Learn TypeScript:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
- import EventName from "../EventName/EventName";
- import LocalData from "../Template/LocalData";
- import MyComponent from "../Template/MyComponent";
- import { BusType, CloseDoorPos } from "./DataConfig";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class CloseDoor extends MyComponent {
- @property(sp.Skeleton)
- leftNode: sp.Skeleton = null;
- @property(sp.Skeleton)
- RightNode: sp.Skeleton = null;
- sendOver = false
- onLoad() {
- super.onLoad();
- this.regEvent(EventName.BronDoor, this.BronDoor, this)
- this.regEvent(EventName.CloseDoor, this.CloseDoor, this)
- }
- //默认皮肤
- defaultSkin = 2
- BronDoor() {
- this.sendOver = false
- let MenSkeletons = [this.RightNode, this.leftNode]
- MenSkeletons.forEach(e => {
- e.node.active = false
- })
- //得到当前关卡的门的数据
- let MenData = CloseDoorPos[BusType][LocalData.getInstance().getBusSkin()]
- let MenCount = 0
- if (MenData.pos.length == 2) {
- MenCount = 2
- } else {
- MenCount = 1
- }
- for (let index = 0; index < MenCount; index++) {
- let MenSkeleton = MenSkeletons[index]
- MenSkeleton.node.active = true
- MenSkeleton.setSkin('门0' + LocalData.getInstance().getBusSkin())
- MenSkeleton.node.setScale(MenData.scale[index][0], MenData.scale[index][1])
- MenSkeleton.node.setPosition(MenData.pos[index][0], MenData.pos[index][1])
- MenSkeletons[index].setAnimation(0, '待机', false)
- }
- }
- CloseDoor() {
- let MenSkeletons = [this.RightNode, this.leftNode]
- for (let index = 0; index < MenSkeletons.length; index++) {
- if (MenSkeletons[index].node.active) {
- MenSkeletons[index].timeScale = 2
- //待机_站 待机_坐 坐 走路
- let dddd = MenSkeletons[index].setAnimation(0, '关门', false)
- this.scheduleOnce(() => {
- if (this.sendOver == false) {
- this.sendOver = true
- cc.systemEvent.emit(EventName.NextCoustomGame)
- }
- }, dddd.animationEnd / 2)
- }
- }
- }
- }
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