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- export default class EventName {
- /////////////////////////////////////////////////////////////////////HALL
- //我在哪
- static WhereMy = 'WhereMy'
- //收藏选中
- static CollectSelect = 'CollectSelect'
- //手动刷新一次轮训
- static UpdateOnce = 'UpdateOnce'
- /////////////////////////////////////////////////////////////////////GAME
- //更新渲染
- static UpdataRender = 'UpdataRender'
- //开始倒计时
- static InitCountDown = 'InitCountDown'
- static StartCountDown = 'StartCountDown'
- static PauseCountDown = 'PauseCountDown'
- static RestoreCountDown = 'RestoreCountDown'
- static ADDCountDown = 'ADDCountDown'
- static RestartCurrentLevel = 'RestartCurrentLevel'
- //点击弹射入座
- static NowSitDowninSeat = 'NowSitDowninSeat'
- //播放弹射入座动画
- static NowSitDowninSeatAnim = 'NowSitDowninSeatAnim'
- //停止所有的跳跃选中动画
- static StopNowSitDowninSeatAnim = 'StopNowSitDowninSeatAnim'
- //GameOver
- static GameOver = 'GameOver'
- //下一关之前应该马上停止时间
- static NextCoustomGameStop = 'NextCoustomGameStop'
- //下一关
- static NextCoustomGame = 'NextCoustomGame'
- //执行发车命令
- static driveBus = 'driveBus'
- //发车完毕中间层
- static driveBusMind = 'driveBusMind'
- //发车完毕
- static driveBusOver = 'driveBusOver'
- //生成车子
- static BronBus = 'BronBus'
- //initRoleQueuePos
- static initRoleQueuePos = 'initRoleQueuePos'
- //生成地图 数据赋值
- static BronMap = 'BronMap'
- //生成乘客
- static BronRole = 'BronRole'
- //生成门
- static BronDoor = 'BronDoor'
- //关门
- static CloseDoor = 'CloseDoor'
- //乘客开始上车
- static RoleStartBus = 'RoleStartBus'
- //乘客停止上车
- static RoleStopBus = 'RoleStopBus'
- //使用道具跳跃
- static UpdataPropCount = 'UpdataPropCount'
- //使用道具时间
- static UserPropTime = 'UserPropTime'
- //使用道具跳跃
- static UserPropJump = 'UserPropJump'
- }
- export class PopName {
- // Notice 通知
- //荣誉通知
- static FullAttendance = 'res/GameUI/Notice/FullAttendance'
- //装扮通知
- static DressUpPop = 'res/GameUI/Notice/DressUpPop'
- //HR通知
- static HrNotice = 'res/GameUI/Notice/HrNotice'
- //HR 详情 通知
- static HrDetails = 'res/GameUI/Notice/HrDetails'
- //////////////////////////////////////////////////////////////////////////////////////////
- //预加载场景动画
- static StartAnim = 'res/GameUI/StartAnim'
- //难度飙升
- static DifficultyUp = 'res/GameUI/DifficultyUp'
- //set
- static Seting = 'res/GameUI/Seting'
- //游戏暂停
- static GamePause = 'res/GameUI/GamePause'
- //没免费次数了 再来一次
- static JustAgain = 'res/GameUI/JustAgain'
- //通关成功
- static Successfully = 'res/GameUI/Successfully'
- //时间暂停动画
- static TimePause = 'res/GameUI/TimePause'
- //荣誉墙
- static HonorWall = 'res/GameUI/HonorWall'
- //隐私
- static Privacy = 'res/GameUI/Privacy'
- //收藏
- static Collect = 'res/GameUI/Collect'
- //收藏详情穿戴
- static DressUp = 'res/GameUI/DressUp'
- //内推
- static EmployeeReferral = 'res/GameUI/EmployeeReferral'
- //我的工卡
- static IDcard = 'res/GameUI/IDcard'
- //我的工卡
- static Rank = 'res/GameUI/Rank'
- static GameOverMid = 'res/GameUI/GameOverMid'
- static GameOverEnd = 'res/GameUI/GameOverEnd'
- static TimeOver_1 = 'res/GameUI/TimeOver_1'
- static TimeOver_2 = 'res/GameUI/TimeOver_2'
- //第几车
- static CurrentLevel = 'res/GameUI/CurrentLevel'
- //使用道具
- static UserProp = 'res/GameUI/UserProp'
- }
- export class ItemName {
- //勋章子元素
- static HonorItem = 'res/GameUI/item/HonorItem'
- //收藏子元素
- static Collectitem = 'res/GameUI/item/Collectitem'
- }
- // 蓝 灰 粉 红 黄 蓝2 灰2 粉2 红2 黄2
- // 1 3 5 7 9 11 13 15 17 19
- // 2 4 6 8 10 12 14 16 18 20
- export enum SofaColor {
- 无 = -1,
- 蓝 = 1,
- 灰 = 2,
- 粉 = 3,
- 红 = 4,
- 黄 = 5,
- }
- export enum SofaDir {
- 正 = 0,
- 反 = 1,
- }
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