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- // Learn TypeScript:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
- import EventName, { PopName } from "../EventName/EventName";
- import { GlobalCountDownTime } from "../GameLogic/DataConfig";
- import MyComponent from "../Template/MyComponent";
- import GameLevel from "./GameLevel";
- import GamePause from "./GamePause";
- import HonorManger from "./HonorManger";
- import PopManger from "./PopManger";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class GameTime extends MyComponent {
- //人物预制体
- @property(cc.Label)
- countdown: cc.Label = null
- @property(cc.Sprite)
- sp_progress: cc.Sprite = null
- //当前死亡次数
- CurrentDieCount = 0
- onLoad(): void {
- super.onLoad();
- this.CurrentDieCount = 0
- this.regEvent(EventName.InitCountDown, this.InitCountDown, this)
- this.regEvent(EventName.StartCountDown, this.StartCountDown, this)
- this.regEvent(EventName.PauseCountDown, this.PauseCountDown, this)
- this.regEvent(EventName.RestoreCountDown, this.RestoreCountDown, this)
- this.regEvent(EventName.ADDCountDown, this.ADDCountDown, this)
- this.regEvent(EventName.RestartCurrentLevel, this.RestartCurrentLevel, this)
- this.regEvent(EventName.GameOver, this.GameOver, this)
- this.regEvent(EventName.NextCoustomGame, this.NextCoustomGame, this)
- this.regEvent(EventName.NextCoustomGameStop, this.NextCoustomGameStop, this)
- }
- ADDCountDown() {
- this.CountDownTime = 20
- //恢复暂停
- GamePause.GamePause = false
- }
- RestartCurrentLevel() {
- //恢复暂停
- GamePause.GamePause = false
- }
- NextCoustomGameStop() {
- this.unschedule(this.updateCountdown);
- }
- InitCountDown() {
- this.CountDownTime = GlobalCountDownTime
- this.sp_progress.fillRange = -1 * (this.CountDownTime / GlobalCountDownTime)
- this.setTime()
- this.begin = true
- }
- begin = false
- StartCountDown() {
- if (this.begin == true) {
- this.begin = false
- ///
- this.CountDownTime = GlobalCountDownTime
- this.schedule(this.updateCountdown, 1, cc.macro.REPEAT_FOREVER, 0.01);
- this.Shake()
- if (GameLevel.gameLevel > 1) {
- // // 暂时先关闭
- // this.timeShow = 2
- }
- }
- }
- PauseCountDown() {
- this.PauseTime = true
- this.updateCountdown()
- }
- RestoreCountDown() {
- this.PauseTime = false
- }
- NextCoustomGame() {
- HonorManger.getInstance().Game602()
- HonorManger.getInstance().Game604()
- // HonorManger.getInstance().Game605()
- this.unschedule(this.updateCountdown);
- //恢复
- this.RestoreCountDown()
- }
- GameOver() {
- HonorManger.getInstance().Game603()
- this.unschedule(this.updateCountdown);
- //恢复
- this.RestoreCountDown()
- }
- //展示几秒闯关时间已重置
- timeShow = -1;
- //更新截止时间
- CountDownTime: number = 30
- //是否暂停
- PauseTime: boolean = false
- setTime() {
- const minutes = Math.floor(this.CountDownTime / 60);
- const remainingSeconds = this.CountDownTime % 60;
- this.countdown.string = `${minutes.toString().padStart(2, '0')}:${remainingSeconds.toString().padStart(2, '0')}`;
- }
- private updateCountdown() {
- if (GamePause.GamePause == true) {
- return
- }
- this.setTime()
- HonorManger.getInstance().remainder = this.CountDownTime
- HonorManger.getInstance().ElapsedTime = GlobalCountDownTime - this.CountDownTime
- if (!this.PauseTime) {
- if (this.CountDownTime > 0) {
- let Step = 0
- this.schedule(() => {
- Step = Step + 0.2
- this.sp_progress.fillRange = -1 * ((this.CountDownTime + 1 - Step) / GlobalCountDownTime)
- }, 0.2, 4, 0.1)//3
- }
- // this.sp_progress.fillRange = -1 * (this.CountDownTime / GlobalCountDownTime)
- this.CountDownTime--
- }
- if (this.CountDownTime < 0) {
- this.countdown.string = "00:00";
- //先暂停
- GamePause.GamePause = true
- switch (this.CurrentDieCount++) {
- case 0:
- //推送延迟20s
- PopManger.getInstance().Pop(PopName.TimeOver_1)
- break;
- case 1:
- //再次挑战本关卡
- PopManger.getInstance().Pop(PopName.TimeOver_2)
- break;
- default:
- cc.systemEvent.emit(EventName.GameOver)
- PopManger.getInstance().Pop(PopName.GameOverMid)
- break;
- }
- }
- if (this.CountDownTime == 20) {
- this.Shake()
- }
- if (this.timeShow >= 0) {
- this.timeShow--
- this.countdown.string = '已重置'
- }
- }
- Shake() {
- let x = this.node.x;
- let y = this.node.y;
- let action = cc.repeatForever(
- cc.sequence(
- cc.scaleTo(0.018, 1.05, 1.05),
- cc.scaleTo(0.018, 1.08, 1.08),
- cc.scaleTo(0.018, 1.1, 1.1),
- cc.scaleTo(0.018, 1.08, 1.08),
- cc.scaleTo(0.018, 1.05, 1.05),
- cc.scaleTo(0.018, 1, 1),
- )
- )
- this.node.runAction(action);
- this.scheduleOnce(() => {
- this.node.stopAction(action);
- this.node.x = x; this.node.y = y;
- }, 1)
- }
- }
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