12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- // Learn TypeScript:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
- import LocalData from "../Template/LocalData";
- import PopComponet from "../Template/PopComponet";
- import AudioManager from "./AudioManager";
- import PopManger, { GameOver } from "./PopManger";
- const { ccclass, property } = cc._decorator;
- @ccclass
- export default class GamePause extends PopComponet {
- @property(cc.SpriteFrame)
- Open: cc.SpriteFrame = null
- @property(cc.SpriteFrame)
- Close: cc.SpriteFrame = null
- @property(cc.Node)
- Music: cc.Node = null
- @property(cc.Node)
- Effects: cc.Node = null
- @property(cc.Node)
- Shake: cc.Node = null
- static GamePause = false
- onEnable(): void {
- this.initBtn()
- GamePause.GamePause = true
- }
- ClickMusic() {
- //音乐
- LocalData.getInstance().setMusic(!LocalData.getInstance().getMusic())
- this.initBtn()
- }
- ClickSoundEffects() {
- //音效
- LocalData.getInstance().setEffects(!LocalData.getInstance().getEffects())
- this.initBtn()
- }
- ClickShake() {
- //震动
- LocalData.getInstance().setVibrate(!LocalData.getInstance().getVibrate())
- this.initBtn()
- }
- initBtn() {
- this.Music.getComponent(cc.Sprite).spriteFrame = LocalData.getInstance().getMusic() ? this.Open : this.Close
- this.Effects.getComponent(cc.Sprite).spriteFrame = LocalData.getInstance().getEffects() ? this.Open : this.Close
- this.Shake.getComponent(cc.Sprite).spriteFrame = LocalData.getInstance().getVibrate() ? this.Open : this.Close
- AudioManager.instance.UpdateVolume()
- }
- onDisable(): void {
- GamePause.GamePause = false
- }
- //继续游戏
- GameContinue() {
- this.Surpclose()
- }
- //放弃认输
- GiveUp() {
- this.Surpclose()
- cc.director.loadScene("Start")
- //发送服务器游戏成功or 失败
- PopManger.getInstance().GameOver(GameOver.fail)
- }
- }
|