export default class EventName { /////////////////////////////////////////////////////////////////////HALL //我在哪 static WhereMy = 'WhereMy' //收藏选中 static CollectSelect = 'CollectSelect' //手动刷新一次轮训 static UpdateOnce = 'UpdateOnce' /////////////////////////////////////////////////////////////////////GAME //更新渲染 static UpdataRender = 'UpdataRender' //开始倒计时 static InitCountDown = 'InitCountDown' static StartCountDown = 'StartCountDown' static PauseCountDown = 'PauseCountDown' static RestoreCountDown = 'RestoreCountDown' static ADDCountDown = 'ADDCountDown' static RestartCurrentLevel = 'RestartCurrentLevel' //点击弹射入座 static NowSitDowninSeat = 'NowSitDowninSeat' //播放弹射入座动画 static NowSitDowninSeatAnim = 'NowSitDowninSeatAnim' //停止所有的跳跃选中动画 static StopNowSitDowninSeatAnim = 'StopNowSitDowninSeatAnim' //GameOver static GameOver = 'GameOver' //下一关之前应该马上停止时间 static NextCoustomGameStop = 'NextCoustomGameStop' //下一关 static NextCoustomGame = 'NextCoustomGame' //执行发车命令 static driveBus = 'driveBus' //发车完毕中间层 static driveBusMind = 'driveBusMind' //发车完毕 static driveBusOver = 'driveBusOver' //生成车子 static BronBus = 'BronBus' //initRoleQueuePos static initRoleQueuePos = 'initRoleQueuePos' //生成地图 数据赋值 static BronMap = 'BronMap' //生成乘客 static BronRole = 'BronRole' //生成门 static BronDoor = 'BronDoor' //关门 static CloseDoor = 'CloseDoor' //乘客开始上车 static RoleStartBus = 'RoleStartBus' //乘客停止上车 static RoleStopBus = 'RoleStopBus' //使用道具跳跃 static UpdataPropCount = 'UpdataPropCount' //使用道具时间 static UserPropTime = 'UserPropTime' //使用道具跳跃 static UserPropJump = 'UserPropJump' } export class PopName { // Notice 通知 //荣誉通知 static FullAttendance = 'res/GameUI/Notice/FullAttendance' //装扮通知 static DressUpPop = 'res/GameUI/Notice/DressUpPop' //HR通知 static HrNotice = 'res/GameUI/Notice/HrNotice' //HR 详情 通知 static HrDetails = 'res/GameUI/Notice/HrDetails' ////////////////////////////////////////////////////////////////////////////////////////// //预加载场景动画 static StartAnim = 'res/GameUI/StartAnim' //难度飙升 static DifficultyUp = 'res/GameUI/DifficultyUp' //set static Seting = 'res/GameUI/Seting' //游戏暂停 static GamePause = 'res/GameUI/GamePause' //没免费次数了 再来一次 static JustAgain = 'res/GameUI/JustAgain' //通关成功 static Successfully = 'res/GameUI/Successfully' //时间暂停动画 static TimePause = 'res/GameUI/TimePause' //荣誉墙 static HonorWall = 'res/GameUI/HonorWall' //隐私 static Privacy = 'res/GameUI/Privacy' //收藏 static Collect = 'res/GameUI/Collect' //收藏详情穿戴 static DressUp = 'res/GameUI/DressUp' //内推 static EmployeeReferral = 'res/GameUI/EmployeeReferral' //我的工卡 static IDcard = 'res/GameUI/IDcard' //我的工卡 static Rank = 'res/GameUI/Rank' static GameOverMid = 'res/GameUI/GameOverMid' static GameOverEnd = 'res/GameUI/GameOverEnd' static TimeOver_1 = 'res/GameUI/TimeOver_1' static TimeOver_2 = 'res/GameUI/TimeOver_2' //第几车 static CurrentLevel = 'res/GameUI/CurrentLevel' //使用道具 static UserProp = 'res/GameUI/UserProp' } export class ItemName { //勋章子元素 static HonorItem = 'res/GameUI/item/HonorItem' //收藏子元素 static Collectitem = 'res/GameUI/item/Collectitem' } // 蓝 灰 粉 红 黄 蓝2 灰2 粉2 红2 黄2 // 1 3 5 7 9 11 13 15 17 19 // 2 4 6 8 10 12 14 16 18 20 export enum SofaColor { 无 = -1, 蓝 = 1, 灰 = 2, 粉 = 3, 红 = 4, 黄 = 5, } export enum SofaDir { 正 = 0, 反 = 1, }