import AudioManager from "../GameUI/AudioManager"; ////hook (() => { // 保存原始的 _onTouchEnded 方法 //@ts-ignore const originalOnTouchEnded = cc.Button.prototype._onTouchEnded; // 重写 _onTouchEnded 方法 // @ts-ignore cc.Button.prototype._onTouchEnded = function (event) { if (this.clickEvents.length > 0 && this.clickEvents[0].customEventData) { AudioManager.instance.playEffect(this.clickEvents[0].customEventData) } else { AudioManager.instance.playEffect(AudioManager.BUTTON_EFFECT1) } // 调用原始的 _onTouchEnded 方法 originalOnTouchEnded.call(this, event); }; })(); export const Privacy_zhengce = `隐私` export const Privacy_user = `用户` export const Privacy_rule = `规则` //离开的天数 export const Leave_Days = 15 // export const Debug = true//false // export const Debug = false//false